Navigation
API > API/Plugins > API/Plugins/RigLogicModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetUserData
- UDNAAsset
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
| Include | #include "DNAAsset.h" |
Syntax
UCLASS&40;NotBlueprintable, HideCategories&61;&40;Object&41;&41;
class UDNAAsset : public UAssetUserData
Remarks
An asset holding the data needed to generate/update/animate a RigLogic character It is imported from character's DNA file as a bit stream, and separated out it into runtime (behavior) and design-time chunks; Currently, the design-time part still loads the geometry, as it is needed for the skeletal mesh update; once SkeletalMeshDNAReader is fully implemented, it will be able to read the geometry directly from the SkeletalMesh and won't load it into this asset
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UAssetImportData > | AssetImportData | ||
| FString | DnaFileName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDNAAsset () |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~UDNAAsset () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< IDNAReader > | |||
| TSharedPtr< IDNAReader > | |||
| bool | |||
| void | SetBehaviorReader
(
TSharedPtr< IDNAReader > SourceDNAReader |
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer | |
| void | SetGeometryReader
(
TSharedPtr< IDNAReader > SourceDNAReader |