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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/UDNAAsset
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
| Include | #include "DNAAsset.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAAsset.cpp |
void SetBehaviorReader
&40;
TSharedPtr< IDNAReader > SourceDNAReader
&41;
Remarks
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer