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Unreal Engine C++ API Reference > Plugins > RigLogicModule > IDefinitionReader
- IDefinitionReader::GetMeshName()
- FDNAReader::GetMeshName()
- FSkelMeshDNAReader::GetMeshName()
- TestBehaviorReader::GetMeshName()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAReader.h |
Include | #include "DNAReader.h" |
FString GetMeshName
&40;
uint16 Index
&41; const