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Unreal Engine C++ API Reference > Plugins > RigLogicModule > FRigUnit_RigLogic > TestAccessor
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic_Test.h |
Include | #include "RigUnit_RigLogic_Test.h" |
TSharedPtr< FSharedRigRuntimeContext > GetSharedRigRuntimeContext
&40;
USkeletalMesh &42; SkelMesh
&41;