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Unreal Engine C++ API Reference > Plugins > RigLogicModule
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_RigLogic
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
Include | #include "RigUnit_RigLogic.h" |
Syntax
USTRUCT&40;
Meta&61;&40;DisplayName&61;"RigLogic", Category&61;"RigLogic", DocumentationPolicy&61;"Strict", Keywords&61;"Rig,RigLogic"&41;&41;
struct FRigUnit_RigLogic : public FRigUnitMutable
Remarks
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
Constructors
Type | Name | Description | |
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Overridden from FRigVMStruct
Type | Name | Description | |
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void | Execute () |
Execute logic for this struct |
Classes
Type | Name | Description | |
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TestAccessor |