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Unreal Engine C++ API Reference > Plugins > RigLogicModule > FRigUnit_RigLogic > TestAccessor
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic_Test.h |
Include | #include "RigUnit_RigLogic_Test.h" |
void Exec_UpdateJoints
&40;
URigHierarchy &42; TestHierarchy,
TArrayView< const float > NeutralJointValues,
TArrayView< const float > DeltaJointValues
&41;