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API > API/Plugins > API/Plugins/RigLogicModule
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
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|
| Name |
FRigUnit_RigLogic |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
| Include Path |
#include "RigUnit_RigLogic.h" |
Syntax
USTRUCT (
Meta=(DisplayName="RigLogic", Category="RigLogic", DocumentationPolicy="Strict", Keywords="Rig,RigLogic"))
struct FRigUnit_RigLogic : public FRigUnitMutable
Inheritance Hierarchy
Constructors
Structs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsInitialized |
bool |
Flag to determine if the node has been initialized |
RigUnit_RigLogic.h |
|
| Data |
FRigUnit_RigLogic_Data |
Internal work data for the unit |
RigUnit_RigLogic.h |
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Functions
Public
Static