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Unreal Engine C++ API Reference > Plugins > RigLogicLib > pma > ScopedPtr > operator=
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/ScopedPtr.h |
Include | #include "pma/ScopedPtr.h" |
template<typename U, class UDestroyer>
ScopedPtr & operator&61;
&40;
ScopedPtr< U, UDestroyer > && rhs
&41;