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Unreal Engine C++ API Reference > Plugins > RigLogicLib > dna > layers > DefinitionWriter
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/DefinitionWriter.h |
Include | #include "dna/layers/DefinitionWriter.h" |
void setMeshIndices
&40;
std::uint16_t index,
const std::uint16_t &42; meshIndices,
std::uint16_t count
&41;
Remarks
The index denotes the position of an entire mesh index list, not the position of it's individual elements, i.e. the row index in a 2D matrix of mesh indices.
The mesh index storage will be implicitly resized (if needed) to provide storage for the number of mesh name indices that is inferred from the specified index.
These indices can be used to access mesh names through DefinitionReader::getMeshName.
Parameters
Name | Description |
---|---|
index | A position in a zero-indexed array where mesh name indices are stored. |
meshIndices | The source address from which the mesh name indices are to be copied. |
count | The number of mesh name indices to copy. |