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Unreal Engine C++ API Reference > Plugins > RigLogicLib > dna > layers > DefinitionWriter
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/DefinitionWriter.h |
Include | #include "dna/layers/DefinitionWriter.h" |
void setBlendShapeChannelName
&40;
std::uint16_t index,
const char &42; name
&41;
Remarks
The blend shape channel name storage will be implicitly resized (if needed) to provide storage for the number of names that is inferred from the specified index.
The passed in name is copied, which will involve an additional allocation.
Parameters
Name | Description |
---|---|
index | A name's position in the zero-indexed array of blend shape channel names. |
name | A null-terminated string. |
See Also
BlendShapes