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Unreal Engine C++ API Reference > Plugins > RigLogicLib > dna > layers > DefinitionWriter
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/DefinitionWriter.h |
Include | #include "dna/layers/DefinitionWriter.h" |
void clearLODBlendShapeChannelMappings&40;&41;
Remarks
Delete all stored LOD to blend shape channel list index mapping entries.