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Unreal Engine C++ API Reference > Plugins > RigLogicLib > dna > layers > BehaviorWriter
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/BehaviorWriter.h |
Include | #include "dna/layers/BehaviorWriter.h" |
void setAnimatedMapLODs
&40;
const std::uint16_t &42; lods,
std::uint16_t count
&41;
Remarks
Each element's position represents the level itself (e.g. [0,1,2,3,4,5] Value 0 is LOD with highest of details, value 5 is LOD with lowest details), while the value denotes the number of rows (within the conditional table), belonging to that level.
Parameters
Name | Description |
---|---|
lods | The source address from which the lod bounds are to be copied. |
count | The number of lod bounds to copy. |
See Also
AnimatedMaps