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API > API/Plugins > API/Plugins/RigLogicEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDNAAssetImportUI
References
| Module | RigLogicEditor |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportUI.h |
| Include | #include "DNAAssetImportUI.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI)
class UDNAAssetImportUI :
public UObject ,
public IImportSettingsParser
Remarks
DNA Asset Importer UI options.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsReimport | Whether this UI is construct for a reimport | |
| FString | FileName | DNA Asset file informations Transient value that are set everytime we show the options dialog. | |
| UObject * | ReimportMesh | When we are reimporting, we need the current object to preview skeletal mesh match issues. | |
| TObjectPtr< class USkeletalMesh > | SkeletalMesh | Skeletal mesh to use for imported DNA asset. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDNAAssetImportUI
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
UObject Interface |
Overridden from IImportSettingsParser
| Type | Name | Description | |
|---|---|---|---|
| void | ParseFromJson
(
TSharedRef< class FJsonObject > ImportSettingsJson |
IImportSettings Interface |