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API > API/Plugins > API/Plugins/RigLogicEditor > API/Plugins/RigLogicEditor/UDNAAssetImportUI
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Mesh, Meta=(ImportType="DNAAsset"))
TObjectPtr < class USkeletalMesh > SkeletalMesh
Remarks
Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as "None" will generate new skeletal mesh.