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Unreal Engine C++ API Reference > Plugins > RigLogicEditor > SDNAAssetImportWindow
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SDNAAssetImportWindow::FArguments
References
Module | RigLogicEditor |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportWindow.h |
Include | #include "DNAAssetImportWindow.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDNAAssetImportWindow >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
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WidgetArgsType & | ||
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WidgetArgsType & | ImportUI
(
UDNAAssetImportUI* InArg |
|
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WidgetArgsType & | MaxWindowHeight
(
float InArg |
|
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WidgetArgsType & | MaxWindowWidth
(
float InArg |
|
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WidgetArgsType & | WidgetWindow
(
TSharedPtr< SWindow > InArg |
Typedefs
Name | Description |
---|---|
WidgetArgsType |