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Unreal Engine C++ API Reference > Plugins > RigLogicEditor > SDNAAssetImportWindow > FArguments
References
Module | RigLogicEditor |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportWindow.h |
Include | #include "DNAAssetImportWindow.h" |
WidgetArgsType & FullPath
&40;
FText InArg
&41;