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API > API/Plugins > API/Plugins/RewindDebuggerRuntime
| Name | FRewindDebuggerRuntime |
| Type | class |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerRuntime/Public/RewindDebuggerRuntime/RewindDebuggerRuntime.h |
| Include Path | #include "RewindDebuggerRuntime/RewindDebuggerRuntime.h" |
Syntax
class FRewindDebuggerRuntime
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalInstance | FRewindDebuggerRuntime * | RewindDebuggerRuntime/RewindDebuggerRuntime.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClearRecording | FSimpleMulticastDelegate | RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
| RecordingStarted | FSimpleMulticastDelegate | RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
| RecordingStopped | FSimpleMulticastDelegate | RewindDebuggerRuntime/RewindDebuggerRuntime.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRecording | bool | RewindDebuggerRuntime/RewindDebuggerRuntime.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsRecording() |
RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
void StartRecording () |
RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
void StartRecordingWithArgs
(
const TArray< FString >& Args |
RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
void StopRecording() |
RewindDebuggerRuntime/RewindDebuggerRuntime.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Initialize() |
RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
static FRewindDebuggerRuntime * Instance() |
RewindDebuggerRuntime/RewindDebuggerRuntime.h | ||
static void Shutdown() |
RewindDebuggerRuntime/RewindDebuggerRuntime.h |