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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_TearOff_ForConnection
- UReplicationGraphNode::NotifyAddNetworkActor()
- UReplicationGraphNode_TearOff_ForConnection::NotifyAddNetworkActor()
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
virtual void NotifyAddNetworkActor
&40;
const FNewReplicatedActorInfo & Actor
&41;
Remarks
Called when a network actor is spawned or an actor changes replication status