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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_ActorListFrequencyBuckets
- UObject::Serialize()
- UReplicationGraphNode::Serialize()
- UReplicationGraphNode_ActorListFrequencyBuckets::Serialize()
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.