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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_ActorListFrequencyBuckets
- UReplicationGraphNode::NotifyRemoveNetworkActor()
- UReplicationGraphNode_ActorListFrequencyBuckets::NotifyRemoveNetworkActor()
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
virtual bool NotifyRemoveNetworkActor
&40;
const FNewReplicatedActorInfo & Actor,
bool bWarnIfNotFound
&41;
Remarks
Called when a networked actor is being destroyed or no longer wants to replicate