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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_ActorListFrequencyBuckets
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Syntax
static DefaultSettings;
Remarks
Default settings for all nodes. By being static, this allows games to easily override the settings are all nodes without having to subclass every graph node class