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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphDebugging.cpp |
void DebugPrintCullDistances
&40;
UNetReplicationGraphConnection &42; SpecificConnection
&41; const
Remarks
Print the Net Culling Distance of all actors in the RepGraph. When a connection is specified will also output the cull distance in the connection info list