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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UBasicReplicationGraph
- UReplicationGraph::InitConnectionGraphNodes()
- UBasicReplicationGraph::InitConnectionGraphNodes()
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/BasicReplicationGraph.h |
Include | #include "BasicReplicationGraph.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/BasicReplicationGraph.cpp |
virtual void InitConnectionGraphNodes
&40;
UNetReplicationGraphConnection &42; ConnectionManager
&41;
Remarks
Override this function to init/configure graph for a specific connection. Note they do not all have to be unique: connections can share nodes (e.g, 2 nodes for 2 teams)