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API > API/Plugins > API/Plugins/ReplicationGraph
References
| Module | ReplicationGraph |
| Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FGlobalActorReplicationInfo
Remarks
Per-Actor data that is global for the entire Replication Graph
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bSwapRolesOnReplicate | True if we should swap the actor role and remote role before calling ReplicateActor() | |
| uint32: 1 | bWantsToBeDormant | Mirrors AActor::NetDormancy > DORM_Awake | |
| uint32: 1 | bWasWorldLocClamped | Set when the object is found with an invalid world location | |
| FGlobalActorReplicationEvents | Events | Events: Keep this last/at the bottom of the structure. | |
| TUniquePtr< FFastSharedReplicationInfo > | FastSharedReplicationInfo | Fast Shared path data | |
| uint32 | ForceNetUpdateFrame | The last time game code called ForceNetUpdate on this actor | |
| uint32 | LastFlushNetDormancyFrame | Last frame FlushNetDormancy was called. | |
| uint32 | LastPreReplicationFrame | Dynamic state | |
| FClassReplicationInfo | Settings | Class default mirrors: state that is initialized directly from class defaults (and can be later changed on a per-actor basis) | |
| FVector | WorldLocation | Cached World Location of the actor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGlobalActorReplicationInfo
(
FClassReplicationInfo& ClassInfo |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CountBytes
(
FArchive& Ar |
||
| void | GatherDependentActorLists
(
const UNetReplicationGraphConnection& ConnectionManager, |
Gather the list of dependent actors filtered by the connection's level visibility | |
| void | LogDebugString
(
FOutputDevice& Ar |
Typedefs
| Name | Description |
|---|---|
| FDependantListType |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| const FGlobalActorReplicationInfo::FDependantListType & | The dependent actors are exposed via GatherDependentActorLists now. |