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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > FConnectionReplicationActorInfo
Syntax
uint8 bForceCullDistanceToZero: 1
Remarks
When enabled: GetCullDistance() and GetCullDistanceSquared() will return 0.0f. When disabled: GetCullDistance() and GetCullDistanceSquared() return CullDistance and CullDistanceSquared respectively. Useful for temporarily making the actor on this connection always relevant.