Navigation
Unreal Engine C++ API Reference > Plugins > ReplayTracks > Tracks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneTrack
- UMovieSceneReplayTrack
References
Module | ReplayTracks |
Header | /Engine/Plugins/MovieScene/ReplayTracks/Source/ReplayTracks/Public/Tracks/MovieSceneReplayTrack.h |
Include | #include "Tracks/MovieSceneReplayTrack.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UMovieSceneReplayTrack : public UMovieSceneTrack
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieSceneReplayTrack
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieSceneReplaySection * | AddNewReplaySection
(
FFrameNumber KeyTime |
Overridden from UMovieSceneTrack
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddSection
(
UMovieSceneSection& Section |
Add a section to this track. |
![]() ![]() |
UMovieSceneSection * | Generates a new section suitable for use with this track. | |
![]() ![]() ![]() |
const TArray< UMovieSceneSection * > & | Called when all the sections of the track need to be retrieved. | |
![]() ![]() ![]() |
FText | Get the track's display name. | |
![]() ![]() ![]() |
bool | HasSection
(
const UMovieSceneSection& Section |
Checks to see if the section is in this track. |
![]() ![]() ![]() |
bool | IsEmpty () |
|
![]() ![]() |
void | Removes animation data. | |
![]() ![]() |
void | RemoveSection
(
UMovieSceneSection& Section |
Removes a section from this track. |
![]() ![]() |
void | RemoveSectionAt
(
int32 SectionIndex |
Removes a section from this track at a particular index |
![]() ![]() ![]() |
bool | SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |
Does this track support this section class type? |