Navigation
API > API/Plugins > API/Plugins/RenderGridDeveloper
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- URenderGridDeveloperLibrary
References
| Module | RenderGridDeveloper |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h |
| Include | #include "RenderGridDeveloperLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="RenderGridDeveloperLibrary"))
class URenderGridDeveloperLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< URenderGrid * > | Returns all render grid assets that currently exist in the project (on disk and in memory). | ||
| TArray< URenderGridBlueprint * > | Returns all render grid assets that currently exist in the project (on disk and in memory). | ||
| URenderGrid * | GetRenderGridAsset
(
const FString& ObjectPath |
Returns the given render grid asset that exists at the given object path (whether it's on disk or in memory). | |
| URenderGridBlueprint * | GetRenderGridBlueprintAsset
(
const FString& ObjectPath |
Returns the given render grid asset that exists at the given object path (whether it's on disk or in memory). |