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API > API/Plugins > API/Plugins/RenderDocPlugin
The RenderDoc plugin works as an input plugin. Regular plugins built upon IModuleInterface lack the ability of ticking, while IInputDeviceModule instantiates and manages an IInputDevice object that is capable of ticking.
By responding to tick events, the RenderDoc plugin is able to intercept the entire frame activity, including Editor (Slate) UI rendering and SceneCapture updates.
| Name | IRenderDocPlugin |
| Type | class |
| Header File | /Engine/Plugins/Developer/RenderDocPlugin/Source/RenderDocPlugin/Public/IRenderDocPlugin.h |
| Include Path | #include "IRenderDocPlugin.h" |
Syntax
class IRenderDocPlugin :
public IInputDeviceModule ,
public IRenderCaptureProvider
Implements Interfaces
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IRenderDocPlugin & Get() |
IRenderDocPlugin.h | ||
static bool IsAvailable() |
IRenderDocPlugin.h |