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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionChannel.h |
Include | #include "Channels/RemoteSessionChannel.h" |
Syntax
class FRemoteSessionChannelRegistry
Variables
Type | Name | Description | |
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TArray< FRemoteSessionChannelInfo > | KnownChannels | |
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TMap< FString, TWeakPtr< IRemoteSessionChannelFactoryWorker > > | RegisteredFactories |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TSharedPtr< IRemoteSessionChannel > | CreateChannel
(
const FStringView InChannelName, |
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FRemoteSessionChannelRegistry & | Get () |
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const TArray< FRemoteSessionChannelInfo > & | ||
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void | RegisterChannelFactory
(
const TCHAR* InChannelName, |
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void | RemoveChannelFactory
(
TWeakPtr< IRemoteSessionChannelFactoryWorker > InFactory |