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API > API/Plugins > API/Plugins/RemoteControlProtocolDMX
An inner struct holding DMX specific data. Useful to have type customization for the struct.
| Name | FRemoteControlDMXProtocolEntityExtraSetting |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControlProtocolDMX/Source/RemoteControlProtocolDMX/Public/RemoteControlProtocolDMX.h |
| Include Path | #include "RemoteControlProtocolDMX.h" |
Syntax
USTRUCT ()
struct FRemoteControlDMXProtocolEntityExtraSetting
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRemoteControlDMXProtocolEntityExtraSetting () |
Workaround for clang deprecation warnings for deprecated PackageGuid member in implicit constructors | RemoteControlProtocolDMX.h | |
| RemoteControlProtocolDMX.h | |||
| RemoteControlProtocolDMX.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FName | The attribute name of this binding | RemoteControlProtocolDMX.h | |
| bIsPrimaryPatch | bool | If true, this entity defines the patch and its fixture type. | RemoteControlProtocolDMX.h | |
| bRequestClearPatch | bool | If true clears the patch instead of generating one when the outer DMX entity is invalidated | RemoteControlProtocolDMX.h |
|
| bUseLSB | bool | Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. | RemoteControlProtocolDMX.h |
|
| DataType | EDMXFixtureSignalFormat | Defines the used number of channels (bytes) | RemoteControlProtocolDMX.h |
|
| FixturePatchReference | FDMXEntityFixturePatchRef | Reference to the fixture patch this binding uses | RemoteControlProtocolDMX.h | |
| FunctionIndex | int32 | The index of the DMX function to receive | RemoteControlProtocolDMX.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlProtocolDMX.h | |||
| RemoteControlProtocolDMX.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseDefaultInputPort_DEPRECATED | bool | If set to true, uses the default input port set in Remote Control Protocol project settings | RemoteControlProtocolDMX.h | |
| InputPortId_DEPRECATED | FGuid | Reference of an input DMX port id | RemoteControlProtocolDMX.h | |
| StartingChannel_DEPRECATED | int32 | The starting channel of this entity. -1 in auto patch mode. | RemoteControlProtocolDMX.h | |
| Universe_DEPRECATED | int32 | The DMX universe of this entity. -1 in auto patch mode. | RemoteControlProtocolDMX.h |