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Represents a material instance property that has been exposed to remote control.
| Name | FRemoteControlInstanceMaterial |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlInstanceMaterial.h |
| Include Path | #include "RemoteControlInstanceMaterial.h" |
Syntax
USTRUCT (BlueprintType )
struct FRemoteControlInstanceMaterial : public FRemoteControlProperty
Inheritance Hierarchy
- FRemoteControlEntity → FRemoteControlField → FRemoteControlProperty → FRemoteControlInstanceMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlInstanceMaterial.h | |||
FRemoteControlInstanceMaterial
(
URemoteControlPreset* InPreset, |
Material Instance property available only in editor. | RemoteControlInstanceMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstancePath | FSoftObjectPath | Store path to Material Instance | RemoteControlInstanceMaterial.h | |
| OriginalClass | TObjectPtr< UClass > | Stores original binding class | RemoteControlInstanceMaterial.h | |
| OriginalFieldPathInfo | FRCFieldPathInfo | Store original property path | RemoteControlInstanceMaterial.h | |
| ParameterInfo | FMaterialParameterInfo | Stores original material parameter info | RemoteControlInstanceMaterial.h |
Functions
Public
Overridden from FRemoteControlProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CheckIsBoundToPropertyPath
(
const FString& InPropertyPath |
Check whether given property path is bound to the property | RemoteControlInstanceMaterial.h | |
| Check whether any of the given objects are bound to this property | RemoteControlInstanceMaterial.h | ||
virtual void OnObjectPropertyChanged
(
UObject* InObject, |
Should be called when property changed on bound object | RemoteControlInstanceMaterial.h | |
virtual void PostLoad () |
Called on Post Load on Owner UObject. | RemoteControlInstanceMaterial.h |