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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlInstanceMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlInstanceMaterial.h | |||
FRemoteControlInstanceMaterial
(
URemoteControlPreset* InPreset, |
Material Instance property available only in editor. | RemoteControlInstanceMaterial.h |
FRemoteControlInstanceMaterial()
| Name | FRemoteControlInstanceMaterial |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlInstanceMaterial.h |
| Include Path | #include "RemoteControlInstanceMaterial.h" |
FRemoteControlInstanceMaterial()
FRemoteControlInstanceMaterial(URemoteControlPreset , FName, UDEditorParameterValue , const FRCFieldPathInfo &, UObject , const FRCFieldPathInfo &, const TArray< URemoteControlBinding > &)
Description
Material Instance property available only in editor.
| Name | FRemoteControlInstanceMaterial |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlInstanceMaterial.h |
| Include Path | #include "RemoteControlInstanceMaterial.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlInstanceMaterial.cpp |
FRemoteControlInstanceMaterial
(
URemoteControlPreset * InPreset,
FName InLabel,
UDEditorParameterValue * InEditorParameterValue,
const FRCFieldPathInfo & InOriginalFieldPathInfo,
UObject * InInstance,
const FRCFieldPathInfo & InFieldPath,
const TArray < URemoteControlBinding * > & InBindings
)