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Unreal Engine C++ API Reference > Plugins > RemoteControl
Inheritance Hierarchy
- FRemoteControlEntity
- FRemoteControlActor
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h |
Include | #include "RemoteControlActor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRemoteControlActor : public FRemoteControlEntity
Remarks
Represents an actor exposed in the panel.
Variables
Type | Name | Description | |
---|---|---|---|
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FSoftObjectPath | Path | Path to the exposed object. |
Constructors
Type | Name | Description | |
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FRemoteControlActor
(
URemoteControlPreset* InOwner, |
Functions
Overridden from FRemoteControlEntity
Type | Name | Description | |
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void | BindObject
(
UObject* InObjectToBind |
Change the object this exposed entity is currently pointing to. |
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UClass * | Get the class of the object that can hold this field. | |
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uint32 | Get an identifier for the underlying entity. |