Navigation
Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlActor
- FRemoteControlEntity::GetUnderlyingEntityIdentifier()
- FRemoteControlActor::GetUnderlyingEntityIdentifier()
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h |
Include | #include "RemoteControlActor.h" |
virtual uint32 GetUnderlyingEntityIdentifier&40;&41; const
Remarks
Get an identifier for the underlying entity. This is used to figure out if two remote control entities have the same underlying field/actor.