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Struct containing an Action Instance and handling its Execution
| Name | FRCSignatureActionInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RCSignatureActionInstance.h |
| Include Path | #include "RCSignatureActionInstance.h" |
Syntax
USTRUCT ()
struct FRCSignatureActionInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RCSignatureActionInstance.h | |||
FRCSignatureActionInstance
(
const UScriptStruct* InScriptStruct, |
RCSignatureActionInstance.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionInstance | TInstancedStruct< FRCSignatureAction > | RCSignatureActionInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Execute
(
const FRCSignatureActionContext& InContext |
RCSignatureActionInstance.h | ||
const FRCSignatureAction * GetAction() |
RCSignatureActionInstance.h | ||
TSharedRef< FStructOnScope > MakeStructOnScope() |
RCSignatureActionInstance.h | ||
void PostEditChange
(
const FPropertyChangedEvent& InPropertyChangedEvent, |
RCSignatureActionInstance.h | ||
void PostLoad
(
const FRCSignatureField& InFieldOwner |
RCSignatureActionInstance.h |