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Base class of Actions that execute when Applying a Signature Field
| Name | FRCSignatureAction |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RCSignatureAction.h |
| Include Path | #include "RCSignatureAction.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FRCSignatureAction
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRCSignatureAction() |
RCSignatureAction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
const FRCSignatureActionContext& InContext |
Executes the Action logic | RCSignatureAction.h | |
virtual FRCSignatureActionIcon GetIcon() |
Retrieves the icon to use to represent this Signature Action | RCSignatureAction.h | |
virtual void Initialize
(
const FRCSignatureField& InField |
Called when the Signature Action is first added to the action list or loaded | RCSignatureAction.h | |
virtual bool IsSupported
(
const FRCSignatureField& InField |
Determines whether this Action can execute under a given field | RCSignatureAction.h | |
virtual void PostEditChange
(
const FPropertyChangedEvent& InPropertyChangedEvent, |
Called whenever there's a change affecting the action in the Details Panel | RCSignatureAction.h |