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API > API/Plugins > API/Plugins/RemoteControl
RemoteControl Path segment holding a property layer
| Name | FRCFieldPathSegment |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
| Include Path | #include "RemoteControlFieldPath.h" |
Syntax
USTRUCT ()
struct FRCFieldPathSegment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlFieldPath.h | |||
FRCFieldPathSegment
(
FStringView SegmentName |
Builds a segment from a name. | RemoteControlFieldPath.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Container index if any. | RemoteControlFieldPath.h | |
| MapKey | FString | Holds the key in case of a path containing an indexed map. | RemoteControlFieldPath.h | |
| Name | FName | Name of the segment | RemoteControlFieldPath.h | |
| ResolvedData | FRCFieldResolvedData | Resolved Data of the segment | RemoteControlFieldPath.h | |
| ValuePropertyName | FString | Value property name, in case a map is being indexed. | RemoteControlFieldPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsResolved() |
Returns true if a Field was found for a given owner | RemoteControlFieldPath.h | |
FString ToString
(
bool bDuplicateContainer |
Converts this segment to a string FieldName, FieldName[Index] If bDuplicateContainer is asked, format will be different if its indexed FieldName.FieldName[Index] -> This is to bridge for PathToProperty | RemoteControlFieldPath.h |