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API > API/Plugins > API/Plugins/RawInput
| Name | URawInputSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h |
| Include Path | #include "RawInputSettings.h" |
Syntax
UCLASS (Config=Input, defaultconfig)
class URawInputSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URawInputSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRegisterDefaultDevice | bool | Whether the plugin should try to register a default device to handle generic gamepads and joysticks | RawInputSettings.h |
|
| DeviceConfigurations | TArray< FRawInputDeviceConfiguration > | List of bindings to apply based on Vendor and Product Id, these are applied in order. | RawInputSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
RawInputSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
RawInputSettings.h | ||
virtual FText GetSectionText() |
RawInputSettings.h |