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API > API/Plugins > API/Plugins/RawInput
| Name | FRawInputDeviceAxisProperties |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h |
| Include Path | #include "RawInputSettings.h" |
Syntax
USTRUCT ()
struct FRawInputDeviceAxisProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRawInputDeviceAxisProperties() |
RawInputSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | uint8 | Whether the axis is enabled. | RawInputSettings.h |
|
| bGamepadStick | uint8 | Whether this is a gamepad stick, which means it should scale from -1 to 1 instead of 0 to 1 | RawInputSettings.h |
|
| bInverted | uint8 | Whether the value of the axis as supplied from the driver should be inverted. | RawInputSettings.h |
|
| Key | FKey | Which key to emit the values from this axis to. | RawInputSettings.h |
|
| Offset | float | The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted). | RawInputSettings.h |
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