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API > API/Plugins > API/Plugins/ProxyLODMeshReduction > API/Plugins/ProxyLODMeshReduction/IVoxelBasedCSG
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector ComputeIntersection
(
const FPlacedMesh& PlacedMeshA, |
ProxyLODVolume.h | ||
bool ComputeIntersection
(
IVoxelBasedCSG::FInterrupter& Interrupter, |
ProxyLODVolume.h |
ComputeIntersection(const FPlacedMesh &, const FPlacedMesh &, FMeshDescription &, double, double)
| Name | ComputeIntersection |
| Type | function |
| Header File | /Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODVolume.h |
| Include Path | #include "ProxyLODVolume.h" |
FVector ComputeIntersection
(
const FPlacedMesh & PlacedMeshA,
const FPlacedMesh & PlacedMeshB,
FMeshDescription & ResultMesh,
double Adaptivity,
double IsoSurface
) const
ComputeIntersection(IVoxelBasedCSG::FInterrupter &, const FPlacedMesh &, const FPlacedMesh &, FMeshDescription &, FVector &, double, double)
| Name | ComputeIntersection |
| Type | function |
| Header File | /Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODVolume.h |
| Include Path | #include "ProxyLODVolume.h" |
bool ComputeIntersection
(
IVoxelBasedCSG::FInterrupter & Interrupter,
const FPlacedMesh & PlacedMeshA,
const FPlacedMesh & PlacedMeshB,
FMeshDescription & ResultMesh,
FVector & AverageTranslation,
double Adaptivity,
double IsoSurface
) const