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API > API/Plugins > API/Plugins/ProxyLODMeshReduction
| Name | IProxyLODParameterization |
| Type | class |
| Header File | /Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODParameterization.h |
| Include Path | #include "ProxyLODParameterization.h" |
Syntax
class IProxyLODParameterization
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IProxyLODParameterization() |
ProxyLODParameterization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateUVs
(
int32 Width, |
Lower-level entry point: Method that generates new UVs inconstant with the mesh defined by the VertexBuffer/IndexBuffer according to the parameters specified in the FTextureAtlasDesc The underlying code uses Isometeric approach (Iso-Charts) in UV generation. | ProxyLODParameterization.h | |
bool ParameterizeMeshDescription
(
FMeshDescription& MeshDescription, |
ProxyLODParameterization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< IProxyLODParameterization > CreateTool() |
ProxyLODParameterization.h |