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API > API/Plugins > API/Plugins/PropertyBindingUtils > API/Plugins/PropertyBindingUtils/FPropertyBindingPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPathSegment
(
const FPropertyBindingPathSegment& PathSegment |
Adds a path segment to the path. | PropertyBindingPath.h | |
void AddPathSegment
(
const FName InName, |
Adds a path segment to the path. | PropertyBindingPath.h |
AddPathSegment(const FPropertyBindingPathSegment &)
Description
Adds a path segment to the path.
| Name | AddPathSegment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
void AddPathSegment
(
const FPropertyBindingPathSegment & PathSegment
)
AddPathSegment(const FName, const int32, const UStruct *, EPropertyBindingPropertyAccessType)
Description
Adds a path segment to the path.
| Name | AddPathSegment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
void AddPathSegment
(
const FName InName,
const int32 InArrayIndex,
const UStruct * InInstanceType,
EPropertyBindingPropertyAccessType InInstanceAccessType
)