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API > API/Plugins > API/Plugins/PropertyBindingUtils
Struct describing a path segment in FPropertyBindingPath.
| Name | FPropertyBindingPathSegment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
Syntax
USTRUCT ()
struct FPropertyBindingPathSegment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PropertyBindingPath.h | |||
FPropertyBindingPathSegment
(
const FName InName, |
PropertyBindingPath.h | ||
FPropertyBindingPathSegment
(
const FName InName, |
PropertyBindingPath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Array index if the property is dynamic or static array. | PropertyBindingPath.h |
|
| InstancedStructAccessType | EPropertyBindingPropertyAccessType | PropertyBindingPath.h |
|
|
| InstanceStruct | TObjectPtr< const UStruct > | Type of the instanced struct or object reference by the property at the segment. | PropertyBindingPath.h |
|
| Name | FName | Name of the property | PropertyBindingPath.h |
|
| PropertyGuid | FGuid | Guid of the property for Blueprint classes, User Defined Structs, or Property Bags. | PropertyBindingPath.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetArrayIndex() |
PropertyBindingPath.h | ||
EPropertyBindingPropertyAccessType GetInstancedStructAccessType() |
PropertyBindingPath.h | ||
const UStruct * GetInstanceStruct() |
PropertyBindingPath.h | ||
FName GetName() |
PropertyBindingPath.h | ||
FGuid GetPropertyGuid() |
PropertyBindingPath.h | ||
void SetArrayIndex
(
const int32 InArrayIndex |
PropertyBindingPath.h | ||
void SetInstanceStruct
(
const UStruct* InInstanceStruct, |
PropertyBindingPath.h | ||
void SetName
(
const FName InName |
PropertyBindingPath.h | ||
void SetPropertyGuid
(
const FGuid NewGuid |
PropertyBindingPath.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPropertyBindingPathSegment& RHS |
PropertyBindingPath.h | ||
bool operator==
(
const FPropertyBindingPathSegment& RHS |
PropertyBindingPath.h |