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Describes a batch of property copies from many sources to one target struct. Note: The batch is used to reference both bindings and copies (a binding turns into copy when resolved).
| Name | FPropertyBindingCopyInfoBatch |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
Syntax
USTRUCT ()
struct FPropertyBindingCopyInfoBatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingsBegin | FPropertyBindingIndex16 | Index to first binding/copy. | PropertyBindingPath.h | |
| BindingsEnd | FPropertyBindingIndex16 | Index to one past the last binding/copy. | PropertyBindingPath.h | |
| PropertyFunctionsBegin | FPropertyBindingIndex16 | Index to first property function. | PropertyBindingPath.h | |
| PropertyFunctionsEnd | FPropertyBindingIndex16 | Index to one past the last property function. | PropertyBindingPath.h | |
| TargetStruct | TInstancedStruct< FPropertyBindingBindableStructDescriptor > | Expected target struct | PropertyBindingPath.h |