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Used internally. Property indirection is a resolved property path segment, used for accessing properties in structs.
| Name | FPropertyBindingPropertyIndirection |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PropertyBindingUtils/Source/PropertyBindingUtils/Public/PropertyBindingPath.h |
| Include Path | #include "PropertyBindingPath.h" |
Syntax
USTRUCT ()
struct FPropertyBindingPropertyIndirection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | FPropertyBindingIndex16 | Index in the array the property points at. | PropertyBindingPath.h | |
| ArrayProperty | const FArrayProperty * | Cached array property. | PropertyBindingPath.h | |
| InstanceStruct | TObjectPtr< const UStruct > | Type of the struct or object instance in case the segment is pointing into an instanced data. | PropertyBindingPath.h | |
| NextIndex | FPropertyBindingIndex16 | Cached offset of the property | PropertyBindingPath.h | |
| Offset | uint16 | Cached offset of the property | PropertyBindingPath.h | |
| Type | EPropertyBindingPropertyAccessType | Type of access/indirection. | PropertyBindingPath.h |