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API > API/Plugins > API/Plugins/ProceduralVegetation
Asset type for procedural plant generation
| Name | UProceduralVegetation |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/ProceduralVegetation.h |
| Include Path | #include "ProceduralVegetation.h" |
Syntax
UCLASS ()
class UProceduralVegetation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UProceduralVegetation
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Graph | TObjectPtr< UProceduralVegetationGraph > | ProceduralVegetation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateGraph
(
const UProceduralVegetationGraph* InGraph |
ProceduralVegetation.h | ||
void CreateGraphFromPreset
(
const TObjectPtr< UProceduralVegetationPreset > InPreset |
ProceduralVegetation.h | ||
| ProceduralVegetation.h | |||
const TObjectPtr< UProceduralVegetationGraph > & GetGraph () |
ProceduralVegetation.h |