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API > API/Plugins > API/Plugins/ProceduralVegetation
| Name | UProceduralVegetationPreset |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/ProceduralVegetationPreset.h |
| Include Path | #include "ProceduralVegetationPreset.h" |
Syntax
UCLASS (BlueprintType, HideCategories="Internal")
class UProceduralVegetationPreset : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UProceduralVegetationPreset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProceduralVegetationPreset() |
ProceduralVegetationPreset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateProfileDataAsset | bool | ProceduralVegetationPreset.h |
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| bOverrideFolderPaths | bool | ProceduralVegetationPreset.h |
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| FoliageFolder | FDirectoryPath | ProceduralVegetationPreset.h |
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| JsonDirectoryPath | FDirectoryPath | ProceduralVegetationPreset.h |
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| MaterialsFolder | FDirectoryPath | ProceduralVegetationPreset.h |
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| PlantProfileName | FString | ProceduralVegetationPreset.h |
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| PresetVariations | TArray< FPVPresetVariationInfo > | ProceduralVegetationPreset.h |
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| TrunkMaterialName | FString | ProceduralVegetationPreset.h |
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| Variants | TMap< FString, FManagedArrayCollection > | ProceduralVegetationPreset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillVariationInfo() |
ProceduralVegetationPreset.h | ||
| ProceduralVegetationPreset.h | |||
void UpdateDataAsset() |
ProceduralVegetationPreset.h |
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Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
ProceduralVegetationPreset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ShowHideInternalProperties
(
bool bDebugEnable |
ProceduralVegetationPreset.h |