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API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/FProcMeshTangent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ProceduralMeshComponent.h | |||
FProcMeshTangent
(
FVector InTangentX, |
ProceduralMeshComponent.h | ||
FProcMeshTangent
(
float X, |
ProceduralMeshComponent.h |
FProcMeshTangent()
| Name | FProcMeshTangent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path | #include "ProceduralMeshComponent.h" |
FProcMeshTangent()
FProcMeshTangent(FVector, bool)
| Name | FProcMeshTangent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path | #include "ProceduralMeshComponent.h" |
FProcMeshTangent
(
FVector InTangentX,
bool bInFlipTangentY
)
FProcMeshTangent(float, float, float)
| Name | FProcMeshTangent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path | #include "ProceduralMeshComponent.h" |
FProcMeshTangent
(
float X,
float Y,
float Z
)