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| Name | ProceduralMeshComponent |
| Type | Runtime |
| Part of Plugins | Procedural Mesh Component |
| Location | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/ |
| Module Build Rules | ProceduralMeshComponent.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UKismetProceduralMeshLibrary | |
| UProceduralMeshComponent | Component that allows you to specify custom triangle mesh geometry Beware! This feature is experimental and may be substantially changed in future releases. |
Structs
| Name | Remarks |
|---|---|
| FProcMeshSection | One section of the procedural mesh. Each material has its own section. |
| FProcMeshTangent | Struct used to specify a tangent vector for a vertex The Y tangent is computed from the cross product of the vertex normal (Tangent Z) and the TangentX member. |
| FProcMeshVertex | One vertex for the procedural mesh, used for storing data internally |
Interfaces
| Name | Remarks |
|---|---|
| IProceduralMeshComponentPlugin | The public interface to this module |
Enums
Public
| Name | Remarks |
|---|---|
| EProcMeshSliceCapOption | Options for creating cap geometry when slicing |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDescriptionPROCEDURALMESHCOMPONENT_API BuildMeshDescription
(
UProceduralMeshComponent* ProcMeshComp |
ProceduralMeshConversion.h | ||
void PROCEDURALMESHCOMPONENT_API MeshDescriptionToProcMesh
(
const FMeshDescription& MeshDescription, |
ProceduralMeshConversion.h |