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API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/FProcMeshTangent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ProceduralMeshComponent.h |
|
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|
ProceduralMeshComponent.h |
|
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ProceduralMeshComponent.h |
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FProcMeshTangent()
| |
|
| Name |
FProcMeshTangent |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path |
#include "ProceduralMeshComponent.h" |
FProcMeshTangent()
FProcMeshTangent(FVector, bool)
| |
|
| Name |
FProcMeshTangent |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path |
#include "ProceduralMeshComponent.h" |
FProcMeshTangent
(
FVector InTangentX,
bool bInFlipTangentY
)
FProcMeshTangent(float, float, float)
| |
|
| Name |
FProcMeshTangent |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include Path |
#include "ProceduralMeshComponent.h" |
FProcMeshTangent
(
float X,
float Y,
float Z
)